![]() I realize that the game is still in alpha, but since there are so many bugs (most of which are minor or easily avoided), it's hard for me to know what's a bug and what's a poorly-understood feature. the Assessment, Care in Custody, Teamwork procedure outlined in PSI 64/2011 Management of prisoners at risk of harm to self, to others and from others (Safer Custody). I've had some other issues when building Parole rooms and Common Rooms, but they've usually gone away after a while. Where cells do not meet the guidance on physical standards, operational management is in place to appropriately manage the risks posed by the individual(s) e.g. (Not sure why you'd want more than one, but the point stands.) Reception areas also seem to never be big enough if there are more than one.Office Desk) get dropped off in a box (though it looks like an Office Desk–the sprite is a desk rather than a box), but doesn't install it, for a while. ![]() Holding Cell: complains that a 5×7 room doesn't meet the 5×5 minimum size requirement.In particular, the following rooms have some issues. I have noticed that certain rooms get buggy when there is more than one of them. Cell block (or more than one for larger population groups). ![]() To this end, I am giving each prison unit its own of each of the following rooms (listed roughly in descending order of importance to me): ![]() I am trying to make each prison unit to be as independent of the others as possible so that they don't mix. I've been experimenting with making a separate "prison unit" for each inmate type (Minimum Security, Medium Security, Max Security, Protective Custody, etc.).
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